Monday, April 8, 2019

Video games made me burn my house down Essay Example for Free

Video bizs made me burn my house down EssayIts at long last the Thursday night. Youve seen the advertisements on television and arouse been waiting for this night for months. You have heard all told of your friends talk of the town to the highest degree it. Tonight, your favorite television system game is creation released at midnight. Youre buzz offting fidgety fair thinking ab surface it. You started counting down the clock as it ticks its sort to midnight. Though the clock erect past eight, you cant stand the anticipation. You get in your car, start the engine, and head to the ne best GameStop. penetrating that you be staying up all night for this great, once in a lifetimetime event, you make a pit stop at Starbucks to get the highest caffeine on the menu. When you arrive at the store, you see a line of people already snaking outside of the store. The sight of the endless line is daunting, but that cup of chocolate you got earlier keeps your spirit high. After y ou fing a parking space, you move toward the end of the line. While waiting, you make impertinently friends, talking excitedly about the game things like rewards, tricks, strategy, and glitches. While talking and having fun, time flies, and its to the highest degree midnight. This is it.The moment youve been waiting for, finally within your grasp. Everyone is restless at the doorstep but something is not right. The door is not inception. With racing thoughts, you notice the crease of those around you. What is happening? Why isnt the door opening? Youve been waiting so long for the door to happiness to be opened. After an hour of nothing happening, you get in your car and head home. The next morning, you wake up to the sound of the television. Disappointed that it isnt the game that youre supposed to be playing, you move to turn the TV off. Just as youre about to press the button, the news comes on.The news reporter reports a new law has been passed that video games rated M have been banned for sales. Apparently, statistics have shown that M rated video games leads to violence in teenagers. While we know this is fictional, video games havent been banned in objective life yet. In todays society, video games are overwhelming popular, especially in teenagers. With signs of violence frequent in society, video games are an easy dupe to blame for. If we dont acknowledge fictional facts about video games, they might really be gone forever. Video games dont crap violence in children, and in fact correct cognitive and social skills.First of all, video games dont cause violence. It always has been a myth. The thought that video games cause violence has not been supported by any research. ProCon. org quoted Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, co-founders of the Harvard Medical School warmheartedness for Mental Health and Media, in their book there has always been a big fear that video games are a causation for violence in todays society. They continu e to point out that with millions of children and adults playing these games, the world has not been reduced to chaos and anarchy (n.pag. ).With more and more video games being produced, the number of gamers increases. Still we see no correlation in both subjects. ProCon. org quotes another researcher enthalpy Jenkins, Ph. D. at University of Southern California, According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. He continues to say that even though America has 90 per centum of its boys and 40 percent of its girls playing these video games, the majority of kids who play do not commit anti-social acts.Jenkin likewise quotes a 2001 U. S. Surgeon Generals report, The strongest risk factors for school shooting centered on psychogenic stability and the quality of home life, not media exposure (n. pag. ). Even though violence is around both day in our lives, video games should not be the blame of the problem. If anythin g, video games are helping children. The prototypal benefit of playing video games is that it thatched roofes children work with one another better. There is no I in team, which video games will teach to the children.ABC news inform series of experiments published in the journal of Personality and Social Psychology, Researchers found that participants who had just played a pro-social game which require characters to work unneurotic are more likely to engage in helpful behavior in real life than those who play neutral games like Tetris. Upsides of social games can even extend to the physical world, similarly reported by ABC news, Players of the popular social game on Facebook met a challenge from its creators and planted 25,000 trees in the game world in 25 days, leading the games developer to plant 25,000 trees in real life (n.pag. ).With games today that all provokes the co-op play, children learn the idea of teamwork is needed to achieve a vulgar objective. Thus, this activ ity leads to co-op play in the physical world. The second benefit of playing video games is that they teach children cognitively. Hope Gillette quotes Dr. Pamela Rutledge, Director of the Media Psychology Research Center, in her article, Video games and your children Pros and cons, that video games create a multi-sensory control for players.She also said that players could often feel as if they were transported to another world, just like when we say, I was doomed in a good book. Players brains create a simulation of life for the experience, and by making work out through the game they learn how to get around easier over time (n. pag. ). ABC news also reported a recent study from the Education Development Center and the U. S. Congress-supported Ready To Learn (RTL) initiatory found that a curriculum that involved digital media such as video games could improve primeval literacy skills when coupled with strong parental and teacher involvement.Interestingly, the study focused on young children, and 4- and 5-year-olds that participated showed increases in letter recognition, sound association with letters, and understanding basic concepts about stories and print. ABC recognizes college students as well saying, Students who undergo a 3D virtual simulation at Loyalist College in Ontario reported that the number of successful establish scores increased from 56 percent to 95 percent (n. pag. ). The educational benefits of video games are way overlooked by society, but once in plain sight, its easy to see.Video games are not as dangerous as society portrays them to be. Not only do video games promote educational growth, they also help an individual to work with others. Correlation shows that as video games become progressively popular and violence never seems to cease, but correlation does not imply causation. So implying video games cause violence in society is like saying that Pac-Man affected us as kids, and were all doomed to be running around in dark rooms , munching pills and listening to repetitive electronic music.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.